Tuesday, 15 May 2012

1.2.4 Patch Notes

Here are today's patch notes.


1.2.4 Patch Notes

5/15/2012

Classes and Combat

    General

    • The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.

    Sith Inquisitor

      General
      • Lightsaber Charge's audio effects no longer loop indefinitely.

Monday, 14 May 2012

Community Q&A: May 11th, 2012

Last Friday BioWare posted another Community Q&A. Here's an excerpt:

Freeborne: Alacrity as a stat seems to be encouraged in "Energy Based' classes (Troopers/Smugglers) through our talent trees. However, Alacrity seems to be a terrible secondary stat for us. The faster we use abilities, the faster we lose our energy - and the less energy we have, the less energy we regenerate. Are there any plans to review Alacrity, or at least its place in some class talent trees?

Austin: I agree. We're exploring ways of improving Alacrity that we hope to get working for a future Game Update. As much as I'd like to, I can't provide details on this plan yet. It's possible that we'll address passive Alacrity boosts in the skill trees, but those changes need to be solid and work for the long haul; it would be unacceptable to have a ‘temporary’ skill in place that we planned on removing at a later date.

I'm not a min-maxer by any stretch of the imagination, but I've never been quite certain of the use of Alacrity. Then when I read a blog post somewhere making an argument that anything that lets you use your skills faster is basically a poor choice as it also burns through your energy faster that made a lot of sense to me. As such I've kind of been ignoring Alacrity in my characters even if it sounds like a cool thing, making you faster. So it's welcome to hear that they're looking at approaching that differently.

After the break the developer quotes and a quick reply by EA on investors losing a bit of faith in The Old Republic.

Wednesday, 9 May 2012

TOR Official Podcast Episode 1

BioWare released episode 1 of their official podcast, and no Jar Jar Binks in sight. Here is the official news:

Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you episode one of the official Star Wars™: The Old Republic™ podcast, “Rocket Boots”. You can listen by using the embedded player, by downloading and listening on your preferred MP3 player, or check it out on our YouTube channel.

In this episode, we sit down with Daniel Erickson and Damion Schubert to talk about what we saw in Game Update 1.2 and what we can expect as we look forward to Game Update 1.3. Also, David Bass stops by to tell us about how things went at PAX East and share some of our convention plans for the rest of the year. If you have any questions or comments about the show, feel free to let us know in this forum thread.

Thanks for listening!

Download the MP3 of this podcast by right-clicking this link and saving.

It's a nice podcast, talking a bit about how update 1.2 came together with the UI customization and the legacy stuff. And What we can expect in update 1.3 (namely primarily the group finder but also changes to crafting like adding augment slots and being able to tank in social outfits). Worth a listen to. Besides, where else are you going to hear Mr. Daniel Erickson's radio voice?

After the break I'll embed the YouTube version and copy the full transcript.

Tuesday, 8 May 2012

1.2.3 Patch Notes

Here are today's patch notes:


1.2.3 Patch Notes

5/8/2012

Classes and Combat

    General

    • Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving
    • Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled.

Flashpoints and Operations

    Flashpoints

      Boarding Party
      • This Flashpoint's Hard Mode no longer has a daily limitation.

Community Q&A: May 4th, 2012

Here in the UK we just had a bank holiday weekend, which for me meant spending the day running around Quesh and Hoth with my Consular (instead of working on my brother's website like I was probably supposed to). But now that that has passed it's time for rounding up the updates for TOR.

There's a the (temporary) return of Fan Friday and there's BioWare taking action against fraudulent payments. There's also news on subscription numbers coming from EA's earnings call and the developer quotes. But all that is after the break, first let's take a look at the Community Q&A BioWare posted last Friday; here's an excerpt:

Lorroc: Are there any plans to introduce a mentoring system in SWTOR? In some other MMOs, this mentoring system lowers the stats and armor of high level characters and grays out abilities that they didn't have during lower levels so that they can help their lower level friends.

Damion: I'm a big fan of ‘down leveling,’ and I've been pushing to add something like this for a long, LONG time.  Plus, you just can't ignore the master/apprentice relationship as being a core part of the Star Wars experience.  So yeah, this is coming -- someday.  And, as always, it will have a couple of unique twists that I think people will enjoy. 

Ooh, I'm definitely a fan of 'down leveling' as well; anything to make it easier for people to play together despite level difference. And I'm curious what twists they'll add. I hope it includes participating in your low-level friend's quests instead of just tagging along as they do their quests). We'll see.

Read on after the break for all the other stuff I mentioned above.

Thursday, 3 May 2012

Guild Wars 2 Preview

Carefully the young woman makes her way into the cave. She is supposed to meet up with some friends to learn the fate of her long lost parents. But the lure of adventure is too strong and that cave-mouth beckons to be explored. Her past can wait a bit longer.

In the distance looms an imposing figure, a giant who clearly has made the cave his home. Careful not to draw his attention she works her way around him, trying to keep from stepping on any of the grubs scrawling across the floor. More used to being the center of attention than to slinking through the shadows her efforts are in vain and soon she notices him staring at her with a bemused smile. Thankfully for her he turns out to be friendly and he introduces himself as Gort. But no sooner had they exchanged pleasantries or in marches a band of ettins appearing set on violence. This looks like trouble...

Monastery, Cathriana standing on the roof of a monastery.

Last weekend was the first public Guild Wars 2 beta. It wasn't open as such and it wasn't the first beta weekend the game had, but it was the first time that those who had pre-purchased the game could join. So it was the first time that people other than those selected by ArenaNet could experience the game in comfort. And with Guild Wars 2 being consistently one of the, if not the, most anticipated MMOs in development this was a big deal.

Having spent those two days experiencing the game myself I thought that it might be interesting to write up some of my experiences and views of the game.

This article wasn't that easy to write. You see, I've fallen a bit in love with Guild Wars 2. That makes it very hard to remain objective. And it makes it hard to shut up about it, leading to a very long article. Still, I tried. But the first draft not only turned out to be massively long (probably two or three times the length it is now), I also realized that what I was doing was explaining how the game worked much more than what I thought of it. Since my opinion is the whole point, and there are already plenty of places to learn how the game works, I decided to scrap most everything and start fresh, focusing on my opinions and experiences. The resulting article is still very long (I'm not one known for brevity anyway), but hopefully more easily digestible.

Read on after the break for my preview based on the beta weekend.

 

Tuesday, 1 May 2012

1.2.2 Patch Notes

Here are today's patch notes:


1.2.2 Patch Notes

5/1/2012

Classes and Combat

    General

    • Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed.

    Trooper

      Commando
      • Plasma Cell now correctly deals its damage 3 times per application.